Identifying Digital Gaming Literature Relevant To The Library And Information Science Community
This article reviews select interdisciplinary literature related to digital gaming. The selections divide into four general categories: user populations, cognitive aspects, systems design, and digital gaming in Library and Information Science (LIS) practice. Specific topics of discussion include the digital native user, information visualization, modeling three-dimensional (3-D) digital libraries, collection development, and marketing programs and services related to digital gaming. The primary goal of this review is to provide individuals within the LIS community interested in digital gaming literary start-points for research.
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